Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Poll: What do you think of the current level of re-balancing by ANet?
Poll Options
What do you think of the current level of re-balancing by ANet?

Reply
 
Thread Tools Display Modes
Old Jul 17, 2006, 08:58 PM // 20:58   #21
Desert Nomad
 
Join Date: Aug 2005
Profession: Mo/
Advertisement

Disable Ads
Default

Anything Anet could possibly do update wise is too little. This is because the chance of buffing all the worthless skills is extremely low, but they do well at balancing overpowered things properly.

<3 Izzy and the people who help him.
KamikazeChicken is offline   Reply With Quote
Old Jul 17, 2006, 09:03 PM // 21:03   #22
Desert Nomad
 
Join Date: Jan 2006
Location: Moon
Profession: Mo/
Default

I choose PUDDING!

I mean, can you do such thing as balance too much? Balance is when the ye olde scale is in the middle between both sides. If there's no balance, then the scales go too much in one direction or another.

Balance is good, there's never too much balance. Maybe the question should be, is ANet balancing too fast for the playerbase?
Kaguya is offline   Reply With Quote
Old Jul 17, 2006, 11:05 PM // 23:05   #23
Wilds Pathfinder
 
floppinghog's Avatar
 
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
Default

Quote:
Originally Posted by Matix411
PVE is getting absolutely ridiculous.
There's no concept of 'just exploring' anymore, because the amount of in-game monster mobs is getting outrageous.
I know, for places like Marhan's Grotto in prophecies, there are missions that get you closer, if not directly to the town. But if you're a true RPer like myself, you want to run yourself there, and you want to do it in a fun, adventurous way.

Other people may have an easier time doing it, that's good for them. I'm just saying I often find myself exiting the game because I can't do a simple task like exploring.
I agree with you in terms of exploring, the areas are called explorable area... well to be honest i can't even look at the sky without being mobbed.. lol even after i kill em all its still got the feeling of just work. i wanna walk around too, in an area like the crystal desert - you could explore there, for what it was worth, you could.

i'm hoping gw nightfall is like prophecies in respects to open lands, less mobs crunched together, and more about the PVE more about the enviroment. (yes Anet, give us the ability to break down bridges like it was advertised - yes i remember your statements.. its about time we saw more than gate locks.)

on topic: balance whatever, but i would like more of an explaination as to why some updates are done - damn it.

Last edited by floppinghog; Jul 17, 2006 at 11:08 PM // 23:08..
floppinghog is offline   Reply With Quote
Old Jul 17, 2006, 11:23 PM // 23:23   #24
Desert Nomad
 
Silent Kitty's Avatar
 
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
Default

Quote:
Originally Posted by Kaguya
Balance is good, there's never too much balance. Maybe the question should be, is ANet balancing too fast for the playerbase?
Or you could ask yourself if the pvp balancing is unbalancing pve? My answer is "Yes!", but I already know what Anet's policy is. They gladly sacrifice pve gameplay for pvp gameplay.
Silent Kitty is offline   Reply With Quote
Old Jul 17, 2006, 11:31 PM // 23:31   #25
Krytan Explorer
 
Sectus's Avatar
 
Join Date: Dec 2005
Guild: Miss Meow Meow's Guild
Default

I personally think they should do as much balancing which is necessary. And I think they should do more balancing than what has been done. There's currently builds out there which are very unpopular and which many feel destroy the fun of the game. I'd like to see anet re-balance those (and if they can't be balanced properly, destroy the builds)

I don't have anything against nerfs. There's been plenty of times skills I reguarly use has been nerfed, but as long as it was changed for a good reason I think it's great.

I just hope that anet will be willing to actually change how skills works instead of re-balancing numbers. I think something like IWAY shouldn't be balanced, I think it should be changed so much it can't be used in the way it's used now. Because it's in the current state it's just not fun.
Sectus is offline   Reply With Quote
Old Jul 17, 2006, 11:35 PM // 23:35   #26
Frost Gate Guardian
 
Crimson Ashwood's Avatar
 
Join Date: Apr 2006
Location: Australia
Guild: Angels of Cthulhu
Profession: N/
Default

?!?! ... is there ever such thing as too much "balancing", in a game that's SUPPOSED to be balanced. I mean, come on!!! Balancing is ongoing, to be accepted. If you don't LIKE balancing, stay away from balanced online RPG's... go play Neverwinter or something.

I'm all for balancing, and the recent update made the elementalists more effective. GOOD! Maybe I'll see some in town someday... rather than a mass of warriors LFG. :/
Crimson Ashwood is offline   Reply With Quote
Old Jul 17, 2006, 11:44 PM // 23:44   #27
Furnace Stoker
 
twicky_kid's Avatar
 
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
Default

I don't mind updates or balancing. They need to do more updates more often.

My problem is when Anet decides to nerf something they try to hit a home run with the nerf bat. Instead they should do it in small adjustments instead of nerfing past it being usable. Then 6 months later decide to bring it up to par with the other options. E-drain is the perfect example of this. There are many more examples of the same behavior.

More updates with small adjustments.
twicky_kid is offline   Reply With Quote
Old Jul 17, 2006, 11:53 PM // 23:53   #28
Forge Runner
 
majoho's Avatar
 
Join Date: Jul 2006
Location: Denmark
Default

It's a fair subject but useless as a poll.

Why? Since no one here are able to properly assess if the balance is right.

People will have opinions on it, but they will also be super biased one way or the other.
majoho is offline   Reply With Quote
Old Jul 18, 2006, 12:47 AM // 00:47   #29
Academy Page
 
Join Date: May 2005
Default

Not enough balancing imho, still a ton of useless skills that never get buffed (eg. Otyugh's Cry) or when they do get buffed, the change is so insignificant it doesn't matter (eg. Dwarven Battle Stance which has been buffed multiple times and is still a waste of an elite skill).

As for PvP changes affecting PvE, I see this as an excellent thing. PvE is already too easy and quite stale, any change to increase the challenge, or encourage players to try new tactics is for the better. Personally, the warrior 'nerf' has made very little difference for me in PvE, I really think players are just using this balance issue as a scapegoat for their poor playing skills.
Abdul is offline   Reply With Quote
Old Jul 18, 2006, 12:54 AM // 00:54   #30
Desert Nomad
 
Opeth11's Avatar
 
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
Default

Pudding sure is coming up recently as the wildcard in polls =/
Opeth11 is offline   Reply With Quote
Old Jul 18, 2006, 01:01 AM // 01:01   #31
Frost Gate Guardian
 
Crimson Ashwood's Avatar
 
Join Date: Apr 2006
Location: Australia
Guild: Angels of Cthulhu
Profession: N/
Exclamation

Quote:
Originally Posted by majoho
It's a fair subject but useless as a poll.

Why? Since no one here are able to properly assess if the balance is right.

People will have opinions on it, but they will also be super biased one way or the other.
SUCH a good point. How many people truely believe that have a full and total understanding of all the skills, they way they work and the impact of skill tweaking on real in game dynamics. Not many I'd say, I sure as hell don't.

Give the Guild Wars team a little credit for what they do.
Crimson Ashwood is offline   Reply With Quote
Old Jul 18, 2006, 01:06 AM // 01:06   #32
Wilds Pathfinder
 
Beat_Go_Stick's Avatar
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by Shaznat
I personally come from the PvP side of the game, and I think they should make balances more often. There are so many skills in this game that are overlooked and unused, while there are others that are staples to almost any successful build. If they made balances more often, the metagame would change more often, and would make for a more interesting experience...
Ah, but the problem is that the updates they seem to do is simply to nerf the skills that are being overused and to fix the ones they've previously nerfed. How often do updates make skills useless? Very often. How often do you see updates make skills that are so lame they can't even be used properly in PvE? Rarely...and that's being generous.

If you ask how often I would like them to balance skills that are underpowered to allow for more variety when it comes to skill bars, my answer would be 'bring on as many as you can'. Unfortunately nearly every one of the updates they perform makes the game less fun and more limiting instead of more diverse and vast.

That, my friends, we've had too much of.
Beat_Go_Stick is offline   Reply With Quote
Old Jul 18, 2006, 01:15 AM // 01:15   #33
Krytan Explorer
 
Join Date: Sep 2005
Guild: Shadowlight Order [SoR]
Default

Quote:
Originally Posted by twicky_kid
I don't mind updates or balancing. They need to do more updates more often.

My problem is when Anet decides to nerf something they try to hit a home run with the nerf bat. Instead they should do it in small adjustments instead of nerfing past it being usable. Then 6 months later decide to bring it up to par with the other options. E-drain is the perfect example of this. There are many more examples of the same behavior.

More updates with small adjustments.
I think they do that mostly. I like smooth minor adjustments too. But sometimes it's nice when they shake the playing field up a little. This last update was great. I think they are doing a good job with the updates and not throwing too many of us at once.
Fyre Brand is offline   Reply With Quote
Old Jul 18, 2006, 01:18 AM // 01:18   #34
Frost Gate Guardian
 
WhiteZombie's Avatar
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by Silent Kitty
This game is not balanced. Every time when something gets nerved, it is in favour of the monsters we fight. The individual player gets weaker and weaker, while monsters are not touched or only get stronger.
Maybe it's balanced PvP wise, but certainly not PvE wise.
pve is easy enough already.
WhiteZombie is offline   Reply With Quote
Old Jul 18, 2006, 01:29 AM // 01:29   #35
Hell's Protector
 
Jetdoc's Avatar
 
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
Default

Mmmm...pudding.
Jetdoc is offline   Reply With Quote
Old Jul 18, 2006, 01:48 AM // 01:48   #36
Desert Nomad
 
Markaedw's Avatar
 
Join Date: Nov 2005
Profession: N/
Default

Of course PvE will always be second place to PvP, are there celebrity PvE players in asia, when was the last time there was a Droks Run world champianship, or a internationally veiwed THK mission. PvP is what gets attention. As such PvP will alwys get preferred status, lets face it no matter what A-Net says, PvE will always be treated as second class. Any skills/armor that hurts PvP, regardless of it's effect on PvE, will be altered.
Markaedw is offline   Reply With Quote
Old Jul 18, 2006, 02:09 AM // 02:09   #37
Krytan Explorer
 
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
Default

Well looking at the last update as a Warrior player im pretty #¤"#¤"¤#ARRR#¤" over it... The knights/Ascalon fix where okay, since it was stupid that my boots could reduce dmg for the whole body. But making the Shields only absorb pysical dmg has been .... very annoying... Becouse that 2-5 extra dmg aint much for some.. But while tanking alot of enemys that crappy 5 absorb turns into alot of reduced dmg..

The Dmg reduce was mainly what made the Warrior into a better tank than a Goemancer, and other chars that just buff on their def.. Yea warriors still got absorb vs Pyscial.. But seeing how anet is trying to avoid areas with pure pysical dmg enemys (they are trying to avoid ppl farming -.-) then there is allways alot of huge dmg ele mobs there, along with some mesmers and necros.. So that Pysical absorb aint really worth shit..

looking at the "update" of factions itself.. Then i dont really like it.. The old explore thing where you walk around and watch the nice stuff there is like in the dessert and Southern siverpeaks is just gone.. Cantha is just ucked imo.. you walk, a little and get either Arm fah or Onis into your face from out of nowhere..

also there aint really the good old places being wierdly long away like Dragons something that is north of the Flame temple corridor.. Great place imo.. Some unique mobs, but still the thing that you can explore the area and walk alittle around.. Not just some close packed place full of dredges that has healers that is somewhere undefeatable with henches and the like..

Also Running in cantha is pretty much gone.. since you need a quest before being able to enter the new town, and the dude who want to enter that town need to be there himself x.x And further then all places that seems runable has all kinds of enemys that is just impossible to run past without Echo Spellbreaker..

One place we had to run in Cantha was the luxon supply running witch was pretty fun untill it got nerfed.. =/


I mean sure i can take changes.. But i just think that Anets way of "balancing" allways seems to be: Nerf the most build/skill/Char that is most overpowered in PvP atm. Then the 2nd most overpowered build or what ever gets used for a while untill that get hit by a mega nerf..

~Shadow
Shadow-Hunter is offline   Reply With Quote
Old Jul 18, 2006, 02:13 AM // 02:13   #38
Nil nisi malis terrori.
 
Caleb's Avatar
 
Join Date: Aug 2005
Profession: Mo/Me
Default

Quote:
Originally Posted by KamikazeChicken
Anything Anet could possibly do update wise is too little. This is because the chance of buffing all the worthless skills is extremely low, but they do well at balancing overpowered things properly.

<3 Izzy and the people who help him.
I couldn't have said this better.
Caleb is offline   Reply With Quote
Old Jul 18, 2006, 02:36 AM // 02:36   #39
Frost Gate Guardian
 
Join Date: Nov 2005
Default

anet are nerfin the wrong things, there are bigger issues that need solving, but there solving the little issues

and pve is cared for more than pvp, most of gw players are pve, there are updates because face it, when skills are nerfed it has a bigger impact on pvp, pve is almost unaffected, accept from a few peoples builds.

solve the big issues
Guild Terror is offline   Reply With Quote
Old Jul 18, 2006, 02:50 AM // 02:50   #40
Forge Runner
 
Alleji's Avatar
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by Silent Kitty
This game is not balanced. Every time when something gets nerved, it is in favour of the monsters we fight. The individual player gets weaker and weaker, while monsters are not touched or only get stronger.
Maybe it's balanced PvP wise, but certainly not PvE wise.
Because monsters totally don't use the skills we do.

And yes, it's not balanced PvE-wise. If you do everything the proper way PvE is ridiculously easy anyway. (And by "proper" I mean don't attempt to walk from drok's to grotto bypassing missions at lvl 14, get groups for the few hard missions instead of henching them, etc)
Alleji is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
The fundamental problem with balancing Shifty Geezer The Riverside Inn 51 Nov 23, 2005 01:12 AM // 01:12
whispering Sardelac Sanitarium 0 Oct 18, 2005 07:44 PM // 19:44
Crazy Idea - Balancing Como Fort Sardelac Sanitarium 32 Oct 10, 2005 07:30 PM // 19:30
Request for more Aggressive Balancing Zrave The Riverside Inn 261 Aug 02, 2005 05:51 PM // 17:51
Z-Shinrei Sardelac Sanitarium 12 May 18, 2005 02:43 PM // 14:43


All times are GMT. The time now is 07:09 AM // 07:09.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("